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Maybe AVAudioEngine along with mixer nodes? I looked through the AVAudioEngine examples, and couldn't find hardware channels referenced anywhere. Thanks for any help!
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I have a swift version that is working with 2 channels setting the channel map property. I haven't tested it with a full multichannel systems, but the principles should be the same. I've iterated this code over time - but the basic outline will work. Here is my current setup code to send audio to multi channel setups. I'm currently doing this with Dante Virtual Soundcard with 16 stereo instanced streams using the code below:.
Listen now. Learn more. Asked 3 years, 3 months ago.
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Active 2 years, 2 months ago. Viewed 2k times. Michael Sweet Michael Sweet 26 5 5 bronze badges. The Apple documentation for iOS and OS-X frameworks is very intertwined - sadly without much explanation about what's available for each platform separately. I haven't figured out whether I can assign the mainMixerNode to a different hardware channel other than the default.
Maybe this is a better path than using AVPlayer?